The Time protocol library enables an application to retrieve the
current time from a server, and optionally synchronize the local
system time using that value. The first step that your application must
take is to initialize the library. After the library has been
initialized, the application can request the current time from a system
and update the local system clock if necessary.
TimeInitialize
Initialize the library and load the Windows Sockets library for the
current process. This must be the first function call that the
application makes before calling the other Time API functions.
GetNetworkTime
Return the current time from a server. The time is expressed as
a 32-bit integer value which represents the number of seconds since
midnight, 1 January 1900 UTC.
UpdateLocalTime
Update the local system time with the value returned by
GetNetworkTime. This function requires that the current user have the
appropriate permissions to modify the system time or the function
will fail.
TimeUninitialize
Unload the Windows Sockets library and release any resources that
have been allocated for the current process. This is the last
function call the application should make prior to terminating.
Time Conversion
Windows applications typically use a structure called
SYSTEMTIME to represent date
and time values. The library has two functions which will enable you to
convert between the value returned by GetNetworkTime and the SYSTEMTIME
structure.
ConvertNetworkTime
This function will convert the value returned by GetNetworkTime into
a SYSTEMTIME structure, adjusting for the local timezone if
required.
ConvertSystemTime
This function will convert a SYSTEMTIME structure into a 32-bit
integer value. This value may be passed to the UpdateLocalTime
function to update the local system clock.
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